Back in the early aughts, there lived an obsessive who would use computer games as a means of stress relief. Nothing fancy. Whatever came with the computer or was easily found doing a quick search.
Her favorites were Minesweep, Tetris, and Solitaire. Just the normal stuff.
Until she discovered Hoyle Games. Mancala was a game she’d already taught her children after making them a set with an egg carton and marbles (or sometimes dried beans). But on Hoyle, she could go up against a computer and have a real challenge! (Although, it must be said her daughter was a fine opponent.) Dominoes was another game she had also played with her kids, with her daughter — once again a formidable challenger — a frequent player. Still, the computer offered her a different level of competition.
Her absolute favorite game from Hoyle was Word Yacht. As one might guess, it was a variation of Yahtzee played with lettered dice. The object was to roll ten dice and make as many words possible with the letters from a single roll. The timer could be set at 180 seconds, 120 seconds, 90 seconds, and 60 seconds. Eventually, the obsessive found Hoyle had the same game available online, where one could play against others in real time. These were heady times, indeed. A community of people who loved words playing word games, people who also sought respite from the pressures of everyday life, people who just wanted a chance to challenge their brains in a way that made them happy, who wanted to play and chat with like-minded people. The community was strong and fun and inclusive and just all-around comforting.
The ability to escape the daily grind brought about a feeling of bliss. And so it was here the obsessive found her place of refuge. Her friends here were great listeners who offered thoughtful observations and who valued her thoughts and observations as well. The reciprocal nature of their exchanges meant they weren’t constantly laying their burdens at the feet of their partners. It was an arrangement most partners, spouses, families, etc., found beneficial. A few hours of a computer game meant a more peaceful person in the home. In between work, school, and childrearing, there was the pressure valve release in game form.
Oh, what a time to be alive!
Yacht, or sometimes Word, as the game was commonly called amongst the players, was a world of letters and laughter. It was a world of challenges and cheeky repartee. It was heaven for those who reveled in the randomness of a roll of the dice. The scoring was important, of course, but the camaraderie was a lovely bonus for those who regularly played together.
Our favored grouping played 90 second rounds for 30 minutes, followed by 60 second rounds thereafter. We were good. Very good. When tournaments became a thing, we regularly placed in the top three. Out of hundreds, we were the elite. We wore our victories with pride.
Hoyle became part of another game community and we, naturally, went obediently. This led to a larger collective of word junkies and many more friendships. Tournaments continued apace, but now prizes were awarded. Nothing big, just things like mods for avatars (which were able to be crafted to surprisingly accurate likeness). The modifications allowed for whimsical additions like crowns and horns and silly hair. Though it might sound a bit trivial, these prizes made great incentives to rise through the ranks of the Word Yacht tournies.
And then it all disappeared. It was just gone. For many of us, we quietly, but grumpily, returned to the game played against sims. We had our Yahoo groups, emails, and instant messaging to keep in touch (some of us even called one another on the phone — a radical concept!), but it wasn’t the same. We tried to find other games on other sites with diminishing returns in the way of enjoyment and, most frequently, quality of play. Our Yahoo groups grew quiet. Our IMs gradually faded to just names on a list. Phone calls stopped. Life without Yacht returned to its previous state of being and partners and families were once again burdened with the troubles of the obsessive and her ilk.
Occasionally, I find myself googling the game or popping in at the Yahoo group page (though it’s been inactive for quite some time, the rare “I just wanted to say hello” appears). I don’t do it often, though, as it tends to make me sad all over again from the loss of it all. Yes, I miss the people, but I really, almost desperately, miss the game.
Wordle and Concludle are fun diversions. But rarely do they offer the thrill of Word Yacht and never do they give the sense of community.
Perhaps I was one of the lucky ones. I found blogging early on. I built my own little world and made new friends along the way. Some of those people challenged me to be creative and express myself in words and photos instead of scores against a timer. Still…
In hindsight, it’s apparent that the ability to play a game with people who get you, who enjoy a certain level of gameplay, who challenge and cherish you, is really what’s missing from my world. I keep thinking of how much I would have loved to have my Yacht friends during the early months of the pandemic, how we would have been a comfort to one another, how our games would have provided the perfect diversion to the isolation, loneliness, confusion, and boredom so many of us felt and continue to experience.
What I wouldn’t do for a way to mash a bit of the past with a bit of the present.
Ah, well. If wishes were fishes, we’d likely be complaining about having to clean the aquarium.